﻿using System.Windows.Forms;

namespace SyneticStandards.Scenery.Grounds
{
    public partial class NewGroundWindow : Form
    {
        #region Public Constructors

        public NewGroundWindow()
        {
            InitializeComponent();
        }

        #endregion Public Constructors

        #region Public Methods

        public string GetGroundName()
        {
            return this.textBox_GroundName.Text;
        }

        #endregion Public Methods

        #region Internal Methods

        internal void SetGroundName(string p)
        {
            this.textBox_GroundName.Text = p;
        }

        #endregion Internal Methods
    }
}